斯坦福专用课程 UE4 & C++ 专业游戏开发教程 24.5小时 中文字幕
课程目录:
├──Lecture 1 – Introduction & Setup
├──1 – Welcome! (Course Structure).en-US.srt 7.95kb
├──1 – Welcome! (Course Structure).mp4 25.58M
└──1 – Welcome! (Course Structure).zh-CN.srt 7.71kb
├──Lecture 10 – Basic AI & Behavior Trees
├──39 – AI Overview (Behavior Trees, Blackboards, EQS).en-US.srt 9.71kb
├──39 – AI Overview (Behavior Trees, Blackboards, EQS).mp4 18.81M
├──39 – AI Overview (Behavior Trees, Blackboards, EQS).zh-CN.srt 9.58kb
├──40 – Bot Behaviors and Movement.en-US.srt 44.25kb
├──40 – Bot Behaviors and Movement.mp4 146.28M
├──40 – Bot Behaviors and Movement.zh-CN.srt 44.31kb
├──41 – Custom Check Attack Range Service for BT _ Tom Looman.en-US.srt 49.01kb
├──41 – Custom Check Attack Range Service for BT _ Tom Looman.mp4 163.35M
└──41 – Custom Check Attack Range Service for BT _ Tom Looman.zh-CN.srt 49.78kb
├──Lecture 11 – Intermediate AI with Custom Tasks & EQS
├──42 – Custom C++ BT Task for Ranged Attacks.en-US.srt 31.88kb
├──42 – Custom C++ BT Task for Ranged Attacks.mp4 120.39M
├──42 – Custom C++ BT Task for Ranged Attacks.zh-CN.srt 32.13kb
├──43 – Environment Queries for smarter movement.en-US.srt 36.11kb
├──43 – Environment Queries for smarter movement.mp4 158.25M
├──43 – Environment Queries for smarter movement.zh-CN.srt 36.36kb
├──44 – Adding Sight with Pawn Sensing Component.en-US.srt 22.58kb
├──44 – Adding Sight with Pawn Sensing Component.mp4 90.60M
├──44 – Adding Sight with Pawn Sensing Component.zh-CN.srt 22.78kb
├──45 – Improving Bot Animations & C++ Asserts.en-US.srt 15.32kb
├──45 – Improving Bot Animations & C++ Asserts.mp4 58.61M
└──45 – Improving Bot Animations & C++ Asserts.zh-CN.srt 15.20kb
├──Lecture 12 – More AI, Environment Query Spawn Logic
├──46 – Assignment 3 Solution Review.en-US.srt 19.86kb
├──46 – Assignment 3 Solution Review.mp4 53.22M
├──46 – Assignment 3 Solution Review.zh-CN.srt 19.62kb
├──47 – Assignment 4 (Expanding AI Behavior).en-US.srt 3.05kb
├──47 – Assignment 4 (Expanding AI Behavior).mp4 4.98M
├──47 – Assignment 4 (Expanding AI Behavior).zh-CN.srt 2.89kb
├──48 – EQS to find bot spawnpoints.en-US.srt 21.30kb
├──48 – EQS to find bot spawnpoints.mp4 96.89M
├──48 – EQS to find bot spawnpoints.zh-CN.srt 21.43kb
├──49 – GameMode with custom AI spawn behavior.en-US.srt 54.28kb
├──49 – GameMode with custom AI spawn behavior.mp4 172.04M
└──49 – GameMode with custom AI spawn behavior.zh-CN.srt 54.97kb
├──Lecture 13 – Finalizing AI, Extending the Framework
├──50 – Further AI improvements (Damage, Death, Ragdolling).en-US.srt 45.84kb
├──50 – Further AI improvements (Damage, Death, Ragdolling).mp4 151.67M
├──50 – Further AI improvements (Damage, Death, Ragdolling).zh-CN.srt 45.89kb
├──51 – More senses for AI (Reacting to Damage).en-US.srt 12.32kb
├──51 – More senses for AI (Reacting to Damage).mp4 40.70M
├──51 – More senses for AI (Reacting to Damage).zh-CN.srt 12.21kb
├──52 – Helpful utilities for game framework (static functions).en-US.srt 18.59kb
├──52 – Helpful utilities for game framework (static functions).mp4 52.47M
├──52 – Helpful utilities for game framework (static functions).zh-CN.srt 18.46kb
├──53 – Improving bot firing logic (weapon accuracy, collision checks).en-US.srt 24.14kb
├──53 – Improving bot firing logic (weapon accuracy, collision checks).mp4 88.65M
├──53 – Improving bot firing logic (weapon accuracy, collision checks).zh-CN.srt 24.01kb
├──54 – Damage feedback through Hitflash effect.en-US.srt 8.87kb
├──54 – Damage feedback through Hitflash effect.mp4 44.66M
└──54 – Damage feedback through Hitflash effect.zh-CN.srt 9.05kb
├──Lecture 14 – UMG With C++ & More Framework Extensions
├──55 – 3D (Projected) Health bar with C++.en-US.srt 57.36kb
├──55 – 3D (Projected) Health bar with C++.mp4 190.22M
├──55 – 3D (Projected) Health bar with C++.zh-CN.srt 58.04kb
├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.en-US.srt 30.88kb
├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.mp4 119.61M
├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.zh-CN.srt 31.21kb
├──57 – Setup Proper Player Spawn.en-US.srt 9.65kb
├──57 – Setup Proper Player Spawn.mp4 35.73M
├──57 – Setup Proper Player Spawn.zh-CN.srt 9.74kb
├──58 – Adding Debug Commands.en-US.srt 17.76kb
├──58 – Adding Debug Commands.mp4 63.42M
└──58 – Adding Debug Commands.zh-CN.srt 17.97kb
├──Lecture 15 – Console Variables, GameMode Rules
├──59 – Assignment 4 Solution Review.en-US.srt 8.25kb
├──59 – Assignment 4 Solution Review.mp4 29.85M
├──59 – Assignment 4 Solution Review.zh-CN.srt 8.01kb
├──60 – Refining Player Respawns.en-US.srt 26.34kb
├──60 – Refining Player Respawns.mp4 80.44M
├──60 – Refining Player Respawns.zh-CN.srt 26.80kb
├──61 – Console Variables for debugging and game balancing.en-US.srt 60.40kb
├──61 – Console Variables for debugging and game balancing.mp4 221.88M
├──61 – Console Variables for debugging and game balancing.zh-CN.srt 60.30kb
├──62 – Assignment 5 (Credits System, EQS Spawning).en-US.srt 4.77kb
├──62 – Assignment 5 (Credits System, EQS Spawning).mp4 8.13M
└──62 – Assignment 5 (Credits System, EQS Spawning).zh-CN.srt 4.75kb
├──Lecture 16 – Writing our own Gameplay Ability System alternative
├──63 – What is GAS and why write our own.en-US.srt 19.02kb
├──63 – What is GAS and why write our own.mp4 30.63M
├──63 – What is GAS and why write our own.zh-CN.srt 19.05kb
├──64 – Starting our Action System and first Action (Sprinting).en-US.srt 42.27kb
├──64 – Starting our Action System and first Action (Sprinting).mp4 118.97M
├──64 – Starting our Action System and first Action (Sprinting).zh-CN.srt 42.16kb
├──65 – Converting the Projectile Attacks to Actions.en-US.srt 42.70kb
├──65 – Converting the Projectile Attacks to Actions.mp4 144.08M
├──65 – Converting the Projectile Attacks to Actions.zh-CN.srt 42.79kb
└──66 – Improving the Physics Impulses on bot ragdolls.mp4 15.50M
├──Lecture 17 – GameplayTags
├──67 – Setting up GameplayTags.en-US.srt 28.12kb
├──67 – Setting up GameplayTags.mp4 83.93M
├──67 – Setting up GameplayTags.zh-CN.srt 27.84kb
├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).en-US.srt 20.87kb
├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).mp4 72.80M
├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).zh-CN.srt 21.06kb
├──69 – GameplayTags for DOOM-style Door & Keycard system.en-US.srt 12.25kb
├──69 – GameplayTags for DOOM-style Door & Keycard system.mp4 73.91M
├──69 – GameplayTags for DOOM-style Door & Keycard system.zh-CN.srt 12.60kb
├──70 – Parrying Attacks using GameplayTags.en-US.srt 41.65kb
├──70 – Parrying Attacks using GameplayTags.mp4 158.81M
└──70 – Parrying Attacks using GameplayTags.zh-CN.srt 42.08kb
├──Lecture 18 – Creating Buffs, World Interaction
├──71 – Assignment 5 Solution Review.en-US.srt 24.46kb
├──71 – Assignment 5 Solution Review.mp4 75.77M
├──71 – Assignment 5 Solution Review.zh-CN.srt 24.38kb
├──72 – Creating Buffs & Debuffs (Damage over Time Effect).en-US.srt 42.78kb
├──72 – Creating Buffs & Debuffs (Damage over Time Effect).mp4 117.45M
├──72 – Creating Buffs & Debuffs (Damage over Time Effect).zh-CN.srt 43.14kb
├──73 – Improving World Interaction with UI Feedback.en-US.srt 30.45kb
├──73 – Improving World Interaction with UI Feedback.mp4 93.05M
├──73 – Improving World Interaction with UI Feedback.zh-CN.srt 30.95kb
├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).en-US.srt 8.22kb
├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).mp4 11.93M
└──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).zh-CN.srt 8.22kb
├──Lecture 19 – Multiplayer 1 “Network Replication”
├──75 – What is Network Replication.en-US.srt 30.21kb
├──75 – What is Network Replication.mp4 40.46M
├──75 – What is Network Replication.zh-CN.srt 29.86kb
├──76 – Networking the world interaction logic (RPCs).en-US.srt 47.81kb
├──76 – Networking the world interaction logic (RPCs).mp4 222.40M
├──76 – Networking the world interaction logic (RPCs).zh-CN.srt 47.73kb
├──77 – Networking the Treasure Chest (RepNotify).en-US.srt 25.55kb
├──77 – Networking the Treasure Chest (RepNotify).mp4 90.27M
└──77 – Networking the Treasure Chest (RepNotify).zh-CN.srt 25.72kb
├──Lecture 2 – Project Start & Version Control
├──2 – GitHub Repository and Blank C++ Project.en-US.srt 17.85kb
├──2 – GitHub Repository and Blank C++ Project.mp4 28.01M
├──2 – GitHub Repository and Blank C++ Project.zh-CN.srt 17.58kb
├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.en-US.srt 26.83kb
├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.mp4 61.59M
├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.zh-CN.srt 26.77kb
├──4 – Adding Components (Third-person Camera).en-US.srt 22.50kb
├──4 – Adding Components (Third-person Camera).mp4 59.50M
├──4 – Adding Components (Third-person Camera).zh-CN.srt 22.29kb
├──5 – Binding Movement Input.en-US.srt 15.29kb
├──5 – Binding Movement Input.mp4 40.85M
├──5 – Binding Movement Input.zh-CN.srt 15.27kb
├──6 – Character Setup & Course Content (GitHub Commit Example).en-US.srt 9.08kb
├──6 – Character Setup & Course Content (GitHub Commit Example).mp4 27.17M
└──6 – Character Setup & Course Content (GitHub Commit Example).zh-CN.srt 9.10kb
├──Lecture 20 – Multiplayer 2
├──78 – Authority and Actor instances on Clients.en-US.srt 16.72kb
├──78 – Authority and Actor instances on Clients.mp4 73.22M
├──78 – Authority and Actor instances on Clients.zh-CN.srt 17.04kb
├──79 – Networking the Attributes & UI state (Health).en-US.srt 58.72kb
├──79 – Networking the Attributes & UI state (Health).mp4 204.07M
├──79 – Networking the Attributes & UI state (Health).zh-CN.srt 59.12kb
├──80 – Blueprint Networking.en-US.srt 19.24kb
├──80 – Blueprint Networking.mp4 102.84M
├──80 – Blueprint Networking.zh-CN.srt 19.28kb
├──81 – Networking the Action System.en-US.srt 17.10kb
├──81 – Networking the Action System.mp4 71.19M
└──81 – Networking the Action System.zh-CN.srt 17.19kb
├──Lecture 21 – Multiplayer 3
├──82 – Assignment 6 Solution Review.en-US.srt 24.85kb
├──82 – Assignment 6 Solution Review.mp4 102.26M
├──82 – Assignment 6 Solution Review.zh-CN.srt 24.89kb
├──83 – Assignment 7 (Replicating Attributes & Power-ups).en-US.srt 6.36kb
├──83 – Assignment 7 (Replicating Attributes & Power-ups).mp4 18.11M
├──83 – Assignment 7 (Replicating Attributes & Power-ups).zh-CN.srt 6.29kb
├──84 – Preparing the Actions with on-screen logging.en-US.srt 16.92kb
├──84 – Preparing the Actions with on-screen logging.mp4 51.19M
├──84 – Preparing the Actions with on-screen logging.zh-CN.srt 17.03kb
├──85 – Networking UObjects & Actions (Action System).en-US.srt 50.08kb
├──85 – Networking UObjects & Actions (Action System).mp4 213.00M
├──85 – Networking UObjects & Actions (Action System).zh-CN.srt 50.63kb
├──86 – Note on RepNotify behavior.en-US.srt 6.70kb
├──86 – Note on RepNotify behavior.mp4 16.89M
└──86 – Note on RepNotify behavior.zh-CN.srt 6.67kb
├──Lecture 22 – Finishing up Multiplayer
├──87 – Code flow and execution between Clients and Server.en-US.srt 21.84kb
├──87 – Code flow and execution between Clients and Server.mp4 41.38M
├──87 – Code flow and execution between Clients and Server.zh-CN.srt 21.67kb
├──88 – Limiting Authority of the Client.en-US.srt 40.50kb
├──88 – Limiting Authority of the Client.mp4 174.74M
├──88 – Limiting Authority of the Client.zh-CN.srt 40.51kb
├──89 – Networking remaining features (Sprint, etc.).en-US.srt 12.29kb
├──89 – Networking remaining features (Sprint, etc.).mp4 57.33M
├──89 – Networking remaining features (Sprint, etc.).zh-CN.srt 12.31kb
├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.en-US.srt 27.74kb
├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.mp4 137.35M
└──90 – Improving on Event-based UI UNREAL ENGINE 5.0.zh-CN.srt 28.27kb
├──Lecture 23 – Serializing Game & Player Progression
├──91 – Setup core Save & Load Functionality (SaveGame & Slots).en-US.srt 30.01kb
├──91 – Setup core Save & Load Functionality (SaveGame & Slots).mp4 86.20M
├──91 – Setup core Save & Load Functionality (SaveGame & Slots).ts 86.20M
├──91 – Setup core Save & Load Functionality (SaveGame & Slots).zh-CN.srt 30.33kb
├──92 – Serializing Player Progression (PlayerState).en-US.srt 22.26kb
├──92 – Serializing Player Progression (PlayerState).mp4 78.68M
├──92 – Serializing Player Progression (PlayerState).zh-CN.srt 22.58kb
├──93 – Serializing World Transforms (World State #1).en-US.srt 16.64kb
├──93 – Serializing World Transforms (World State #1).mp4 49.88M
├──93 – Serializing World Transforms (World State #1).zh-CN.srt 16.78kb
├──94 – Serializing Any Variables Automatically (World State #2).en-US.srt 27.85kb
├──94 – Serializing Any Variables Automatically (World State #2).mp4 86.77M
├──94 – Serializing Any Variables Automatically (World State #2).zh-CN.srt 28.25kb
├──95 – Serializing Blueprints & Saving via Actor Interaction.en-US.srt 14.01kb
├──95 – Serializing Blueprints & Saving via Actor Interaction.mp4 56.61M
└──95 – Serializing Blueprints & Saving via Actor Interaction.zh-CN.srt 14.17kb
├──Lecture 24 – Building Menus in UMG
├──96 – Assignment 7 Solution Review.en-US.srt 24.24kb
├──96 – Assignment 7 Solution Review.mp4 66.67M
├──96 – Assignment 7 Solution Review.zh-CN.srt 24.07kb
├──97 – Creating Main Menus with UMG.en-US.srt 64.70kb
├──97 – Creating Main Menus with UMG.mp4 221.48M
├──97 – Creating Main Menus with UMG.zh-CN.srt 65.67kb
├──98 – Creating In-Game Menus.en-US.srt 23.98kb
├──98 – Creating In-Game Menus.mp4 75.10M
└──98 – Creating In-Game Menus.zh-CN.srt 24.02kb
├──Lecture 25 – UMG & Styling Widgets
├──100 – Finishing Buff Bar & Animated materials for UI.en-US.srt 29.09kb
├──100 – Finishing Buff Bar & Animated materials for UI.mp4 113.74M
├──100 – Finishing Buff Bar & Animated materials for UI.zh-CN.srt 29.53kb
├──101 – Syncing ActionEffect (Duration) for Multiplayer.en-US.srt 15.31kb
├──101 – Syncing ActionEffect (Duration) for Multiplayer.mp4 51.98M
├──101 – Syncing ActionEffect (Duration) for Multiplayer.zh-CN.srt 15.29kb
├──102 – Widget Styling (HUD & Menus).en-US.srt 29.59kb
├──102 – Widget Styling (HUD & Menus).mp4 103.36M
├──102 – Widget Styling (HUD & Menus).zh-CN.srt 29.93kb
├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.en-US.srt 35.62kb
├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.mp4 127.63M
└──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.zh-CN.srt 35.83kb
├──Lecture 26 – Animation Blueprints & UI Improvements
├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.en-US.srt 43.70kb
├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.mp4 125.46M
├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.zh-CN.srt 43.90kb
├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).en-US.srt 27.74kb
├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).mp4 122.23M
├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).zh-CN.srt 27.99kb
├──105 – Status Text for Interactables (UMG) & C++ Loc Text.en-US.srt 35.25kb
├──105 – Status Text for Interactables (UMG) & C++ Loc Text.mp4 121.79M
└──105 – Status Text for Interactables (UMG) & C++ Loc Text.zh-CN.srt 35.40kb
├──Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)
├──106 – Data Tables & Data Assets (Setup for Bot Spawns).en-US.srt 30.30kb
├──106 – Data Tables & Data Assets (Setup for Bot Spawns).mp4 72.91M
├──106 – Data Tables & Data Assets (Setup for Bot Spawns).zh-CN.srt 30.22kb
├──107 – Soft References (Size Map, Reference Viewer).en-US.srt 26.87kb
├──107 – Soft References (Size Map, Reference Viewer).mp4 82.84M
├──107 – Soft References (Size Map, Reference Viewer).zh-CN.srt 26.60kb
├──108 – Primary Assets & Async Loading (Asset Manager).en-US.srt 37.91kb
├──108 – Primary Assets & Async Loading (Asset Manager).mp4 103.11M
└──108 – Primary Assets & Async Loading (Asset Manager).zh-CN.srt 37.82kb
├──Lecture 28 – Packaging, Performance, Polish
├──109 – Cooking Content & Packaging.en-US.srt 19.59kb
├──109 – Cooking Content & Packaging.mp4 56.42M
├──109 – Cooking Content & Packaging.zh-CN.srt 19.69kb
├──110 – Profiling Basics & Stat Commands.en-US.srt 34.90kb
├──110 – Profiling Basics & Stat Commands.mp4 94.01M
├──110 – Profiling Basics & Stat Commands.zh-CN.srt 34.58kb
├──111 – Unreal Insights for CPU & LoadTimes.en-US.srt 27.54kb
├──111 – Unreal Insights for CPU & LoadTimes.mp4 91.53M
├──111 – Unreal Insights for CPU & LoadTimes.zh-CN.srt 27.79kb
├──112 – Fixing up log warnings and errors.en-US.srt 26.97kb
├──112 – Fixing up log warnings and errors.mp4 108.03M
└──112 – Fixing up log warnings and errors.zh-CN.srt 27.21kb
├──Lecture 29 – Wrapping Up
├──113 – Improving the SaveGame, Collisions & UI.en-US.srt 30.68kb
├──113 – Improving the SaveGame, Collisions & UI.mp4 97.90M
├──113 – Improving the SaveGame, Collisions & UI.zh-CN.srt 30.85kb
├──114 – WARPSQUAD Project Workflow Demo.en-US.srt 43.32kb
├──114 – WARPSQUAD Project Workflow Demo.mp4 138.02M
├──114 – WARPSQUAD Project Workflow Demo.zh-CN.srt 43.42kb
├──115 – Where to go next…en-US.srt 15.26kb
├──115 – Where to go next…mp4 24.34M
└──115 – Where to go next…zh-CN.srt 15.02kb
├──Lecture 3 – Gameplay, Collision, and Physics
├──7 – Character Input & Rotations.en-US.srt 32.16kb
├──7 – Character Input & Rotations.mp4 117.66M
├──7 – Character Input & Rotations.zh-CN.srt 31.99kb
├──8 – Magic Projectile Attack.en-US.srt 48.23kb
├──8 – Magic Projectile Attack.mp4 161.27M
├──8 – Magic Projectile Attack.zh-CN.srt 48.18kb
├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).en-US.srt 3.32kb
├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).mp4 6.65M
└──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).zh-CN.srt 3.32kb
├──Lecture 30 – Additional Features
├──114 – Programming with Subsystems (UGameInstanceSubsystem).en-US.srt 11.02kb
├──114 – Programming with Subsystems (UGameInstanceSubsystem).mp4 40.44M
├──114 – Programming with Subsystems (UGameInstanceSubsystem).zh-CN.srt 11.17kb
├──115 – Extending Editor & Project Settings (UDeveloperSettings).en-US.srt 9.70kb
├──115 – Extending Editor & Project Settings (UDeveloperSettings).mp4 33.60M
├──115 – Extending Editor & Project Settings (UDeveloperSettings).zh-CN.srt 9.88kb
└──JetBrains_Coupon.pdf 52.66kb
├──Lecture 4 – Interfaces & Collision Queries
├──10 – C++ Interfaces (Interacting with Actors).en-US.srt 23.35kb
├──10 – C++ Interfaces (Interacting with Actors).mp4 57.17M
├──10 – C++ Interfaces (Interacting with Actors).zh-CN.srt 23.24kb
├──11 – ActorComponents & Collision Traces (InteractionComponent).en-US.srt 64.60kb
├──11 – ActorComponents & Collision Traces (InteractionComponent).mp4 212.50M
├──11 – ActorComponents & Collision Traces (InteractionComponent).zh-CN.srt 64.87kb
├──12 – Animations and Timers (Improving the Attack).en-US.srt 15.02kb
├──12 – Animations and Timers (Improving the Attack).mp4 54.64M
└──12 – Animations and Timers (Improving the Attack).zh-CN.srt 15.13kb
├──Lecture 5 – Blueprints 101
├──13 – What is Unreal’s Blueprint.en-US.srt 11.08kb
├──13 – What is Unreal’s Blueprint.mp4 33.96M
├──13 – What is Unreal’s Blueprint.zh-CN.srt 10.82kb
├──14 – Blueprint Interaction & Casting.en-US.srt 28.77kb
├──14 – Blueprint Interaction & Casting.mp4 107.19M
├──14 – Blueprint Interaction & Casting.zh-CN.srt 28.58kb
├──15 – Animating in Blueprint.en-US.srt 28.83kb
├──15 – Animating in Blueprint.mp4 103.88M
├──15 – Animating in Blueprint.zh-CN.srt 29.26kb
├──16 – Projectile Blueprint & Collision.enUS.srt 35.43kb
├──16 – Projectile Blueprint & Collision.mp4 151.68M
└──16 – Projectile Blueprint & Collision.zh-CN.srt 35.46kb
├──Lecture 6 – Debugging Tools
├──17 – Assignment 1 Solution Review.en-US.srt 19.86kb
├──17 – Assignment 1 Solution Review.mp4 54.51M
├──17 – Assignment 1 Solution Review.zh-CN.srt 19.17kb
├──18 – Hotreload Warning.en-US.srt 0.90kb
├──18 – Hotreload Warning.mp4 2.91M
├──18 – Hotreload Warning.zh-CN.srt 0.88kb
├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).en-US.srt 32.60kb
├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).mp4 109.86M
├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).zh-CN.srt 32.91kb
├──20 – Camera Changes & First UMG Widget (Crosshair).en-US.srt 11.28kb
├──20 – Camera Changes & First UMG Widget (Crosshair).mp4 49.65M
├──20 – Camera Changes & First UMG Widget (Crosshair).zh-CN.srt 11.14kb
├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).en-US.srt 18.15kb
├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).mp4 70.39M
├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).zh-CN.srt 17.91kb
├──22 – ‘Asserts’ for pro-active detection of bugs.en-US.srt 14.57kb
├──22 – ‘Asserts’ for pro-active detection of bugs.mp4 42.17M
└──22 – ‘Asserts’ for pro-active detection of bugs.zh-CN.srt 14.38kb
├──Lecture 7 – UMG & (Player) Attributes
├──23 – Attribute Component (RPG-style).en-US.srt 40.41kb
├──23 – Attribute Component (RPG-style).mp4 131.34M
├──23 – Attribute Component (RPG-style).zh-CN.srt 40.33kb
├──24 – UMG with Data Bindings (Health Bar).en-US.srt 21.43kb
├──24 – UMG with Data Bindings (Health Bar).mp4 87.77M
├──24 – UMG with Data Bindings (Health Bar).zh-CN.srt 21.61kb
├──25 – Event-based principles with UMG (Health Change Events).en-US.srt 31.38kb
├──25 – Event-based principles with UMG (Health Change Events).mp4 134.01M
├──25 – Event-based principles with UMG (Health Change Events).zh-CN.srt 31.58kb
├──26 – Animating UMG Widgets.en-US.srt 9.25kb
├──26 – Animating UMG Widgets.mp4 38.89M
├──26 – Animating UMG Widgets.zh-CN.srt 9.50kb
├──27 – Dealing Damage with Attributes (Explosive Barrel).en-US.srt 5.56kb
├──27 – Dealing Damage with Attributes (Explosive Barrel).mp4 29.47M
└──27 – Dealing Damage with Attributes (Explosive Barrel).zh-CN.srt 5.62kb
├──Lecture 8 – (Dynamic) Materials for Gameplay
├──28 – Intro & Projectile Collision Fix.en-US.srt 5.66kb
├──28 – Intro & Projectile Collision Fix.mp4 14.59M
├──28 – Intro & Projectile Collision Fix.zh-CN.srt 5.50kb
├──29 – Material Basics (Shaders).en-US.srt 39.65kb
├──29 – Material Basics (Shaders).mp4 188.02M
├──29 – Material Basics (Shaders).zh-CN.srt 39.95kb
├──30 – Hit Flash Material & Driving Material parameters through C++.en-US.srt 20.65kb
├──30 – Hit Flash Material & Driving Material parameters through C++.mp4 94.75M
├──30 – Hit Flash Material & Driving Material parameters through C++.zh-CN.srt 20.76kb
├──31 – Simple Dissolve Materials (Textures).en-US.srt 13.28kb
├──31 – Simple Dissolve Materials (Textures).mp4 64.48M
├──31 – Simple Dissolve Materials (Textures).zh-CN.srt 13.32kb
├──32 – Creating Re-usable Material Functions.en-US.srt 8.44kb
├──32 – Creating Re-usable Material Functions.mp4 38.48M
├──32 – Creating Re-usable Material Functions.zh-CN.srt 8.73kb
├──33 – Materials for User Interface (UMG).en-US.srt 15.72kb
├──33 – Materials for User Interface (UMG).mp4 62.10M
└──33 – Materials for User Interface (UMG).zh-CN.srt 15.67kb
├──Lecture 9 – Audio, Animation, UI
├──34 – Assignment 2 Solution Review.en-US.srt 30.82kb
├──34 – Assignment 2 Solution Review.mp4 92.03M
├──34 – Assignment 2 Solution Review.zh-CN.srt 30.83kb
├──35 – Creating Sound Cues.en-US.srt 14.94kb
├──35 – Creating Sound Cues.mp4 53.62M
├──35 – Creating Sound Cues.zh-CN.srt 14.94kb
├──36 – Animation Blueprints & Handling Player Death.en-US.srt 26.51kb
├──36 – Animation Blueprints & Handling Player Death.mp4 117.51M
├──36 – Animation Blueprints & Handling Player Death.zh-CN.srt 26.50kb
├──37 – Projected 3D UI (Damage Numbers).en-US.srt 19.31kb
├──37 – Projected 3D UI (Damage Numbers).mp4 100.78M
├──37 – Projected 3D UI (Damage Numbers).zh-CN.srt 19.57kb
├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).en-US.srt 14.08kb
├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).mp4 33.44M
└──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).zh-CN.srt 13.72kb
└──斯坦福FPS素材
└──斯坦福FPS素材.exe 220.49M
下载地址:
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